Many technical websites that we have seen in the past months and weeks have talked a lot about the so-called "metavirus". There is no doubt that the announcement of Mark Zuckerberg, CEO of Facebook, happened. About changing the company name to Meta, and from a social network to Metaverse in just 5 years. This has led to the latter gaining great popularity among users of social networking applications. This is indeed a leap in the world of the Internet, what is metavirs. What are metavirs, and when will it be released? This is what we will separate and other information in today's article.
What is metavirs?
Metaverse is the merging of physical reality with a mixture of technological technologies. Virtual reality and augmented reality technologies are its most important pillars. Where this technology is combined to transport humans to a new world mixed between the real world and the virtual world. These systems allow people to interact socially and economically as an avatar in cyberspace. Which acts as a metaphor for our real world, breaking down its physical or economic barriers. This new technology will enable its users to move to the workplace while they are at home. Or travel around the world on virtual trips, give concerts and play sports. As well as making existential contacts with family and friends wherever they are in the world and easily.
Metaverse release date?
Mark Zuckerberg, CEO of Meta (formerly Facebook), says it could take 5-10 years before the main features of Metaverse become mainstream. But for now, the basics of the meta verse are there. Virtual reality headsets, high-speed "broadband" internet, and always-on internet worlds are already on, although they may not be within everyone's reach right now.
Characteristics of metavirs:
A virtual world: It is one of the pillars of their pain on which metaphysics depends. Which you can explore with the help of a computer, mobile phone, game console, wearable glasses or any other electronic device, experiencing 3D graphics and sound all the way through. The point here is that the experience makes you feel more present in the meta verse, and presumably less present in the real world (where your body remains stubbornly).
Virtual reality. You will need a virtual reality headset for this. The goal, of course, is to get you immersed in the virtual world, feeling more present, at least until you bump into something that's still in the real world as you're walking around the house, like the coffee table or the wall of the house.
Other users. The meta verse is a social scientist. It depends on people and of course there are a lot of other people, they are represented as avatars. Some of these avatars may be robots, virtual agents, or any semblance of artificial intelligence. You can hang out with your friends or even do things together like playing games, swimming or skydiving. The social aspect is expected to be central to the Facebook meta verse since it is a social network.
Connect to the real world. In the world of metaverse, digital things in the virtual world in reality represent real things in the real world. For example, you might fly a virtual drone in Metaverse to pilot real drones in the real world. We can say that the virtual and reality worlds are "digital twins" or parallel worlds.
Features of metavirs:
More realistic digital communications: The main advantage of the Metaverse environment is to provide a more comprehensive communication system than the current communications whereby people will be able to interact with each other using avatars while navigating through a complex virtual environment that resembles real life.
Upgrading social media platforms: Social networking software such as Twitter and Facebook is two-dimensional because communications are limited to screen-to-screen interactions. The new virtual systems are fully immersive and filled with interactive, face-to-face graphics for their users while allowing practical use cases of digital contents existing or made in virtual systems.
Business applications: These new technologies will also create new opportunities for businesses. Similar to the way social media has revolutionized digital marketing and advertising. It will provide a more comprehensive and realistic way of promoting its products and services through content-like content and marketing advertisements. Via posters on virtual storefronts or transportation.
E-commerce and the virtual economy: Online stores will move from two-dimensional interfaces to virtual stores with three-dimensional graphics and life-like graphics, where customers can interact with merchants and merchandise. The technology can also enhance the creation, ownership and trading of assets to include cryptocurrencies and non-fungible tokens (NFTs).
Disadvantages of metavirs:
Concerns about potential social and cultural impacts: Another drawback of metaverse is the possibility of creating new rules and habits that can have a negative impact and thus impair human behaviors existing in the real world and affect behaviors and relationships that are refined through interaction with the natural environment.
Internet Problems: Internet usage issues such as privacy and security risks, cyberbullying, information dissemination, misinformation and other forms of cybercrime remain unresolved. These problems will only get worse with every technological development.
Faster and Reliable Internet: Metaverse is a cross-platform virtual platform packed with graphics and audio-visual interactions. Participation in it requires a fast and reliable Internet connection to include fiber-based connectivity and 5G wireless technology, including mmWave 5G, as well as next-generation networks.
Access to related digital devices: Another disadvantage of this new system is that it will distinguish between those who have the means to purchase and use the necessary electronic tools and those with low incomes who will not be able to purchase and provide these tools. This means that poor families and communities will not be able to enjoy its benefits, and this in itself will be a problem for producing and advertising companies.
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